Files
wisemapping-open-source/mindplot/src/main/javascript/util/Shape.js
Paulo Gustavo Veiga 8f87359b78 Fix Curved line issue.
2012-08-27 23:14:06 -03:00

98 lines
3.8 KiB
JavaScript

/*
* Copyright [2011] [wisemapping]
*
* Licensed under WiseMapping Public License, Version 1.0 (the "License").
* It is basically the Apache License, Version 2.0 (the "License") plus the
* "powered by wisemapping" text requirement on every single page;
* you may not use this file except in compliance with the License.
* You may obtain a copy of the license at
*
* http://www.wisemapping.org/license
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
mindplot.util.Shape =
{
isAtRight:function (sourcePoint, targetPoint) {
$assert(sourcePoint, "Source can not be null");
$assert(targetPoint, "Target can not be null");
return sourcePoint.x < targetPoint.x;
},
calculateRectConnectionPoint:function (rectCenterPoint, rectSize, isAtRight) {
$assert(rectCenterPoint, 'rectCenterPoint can not be null');
$assert(rectSize, 'rectSize can not be null');
$assert($defined(isAtRight), 'isRight can not be null');
// Node is placed at the right ?
var result = new core.Point();
// This is used fix a minor difference ...z
var correctionHardcode = 2;
if (isAtRight) {
result.setValue(rectCenterPoint.x - (rectSize.width / 2) + correctionHardcode, rectCenterPoint.y);
} else {
result.setValue(parseFloat(rectCenterPoint.x) + (rectSize.width / 2) - correctionHardcode, rectCenterPoint.y);
}
return result;
},
calculateRelationShipPointCoordinates:function (topic, controlPoint) {
var size = topic.getSize();
var position = topic.getPosition();
var m = (position.y - controlPoint.y) / (position.x - controlPoint.x);
var y, x;
var gap = 5;
if (controlPoint.y > position.y + (size.height / 2)) {
y = position.y + (size.height / 2) + gap;
x = position.x - ((position.y - y) / m);
if (x > position.x + (size.width / 2)) {
x = position.x + (size.width / 2);
} else if (x < position.x - (size.width / 2)) {
x = position.x - (size.width / 2);
}
} else if (controlPoint.y < position.y - (size.height / 2)) {
y = position.y - (size.height / 2) - gap;
x = position.x - ((position.y - y) / m);
if (x > position.x + (size.width / 2)) {
x = position.x + (size.width / 2);
} else if (x < position.x - (size.width / 2)) {
x = position.x - (size.width / 2);
}
} else if (controlPoint.x < (position.x - size.width / 2)) {
x = position.x - (size.width / 2) - gap;
y = position.y - (m * (position.x - x));
} else {
x = position.x + (size.width / 2) + gap;
y = position.y - (m * (position.x - x));
}
return new core.Point(x, y);
},
calculateDefaultControlPoints:function (srcPos, tarPos) {
var y = srcPos.y - tarPos.y;
var x = srcPos.x - tarPos.x;
var m = y / (x == 0 ? 1 : x); // Prevent division by 0.
var l = Math.sqrt(y * y + x * x) / 3;
var fix = 1;
if (srcPos.x > tarPos.x) {
fix = -1;
}
var x1 = srcPos.x + Math.sqrt(l * l / (1 + (m * m))) * fix;
var y1 = m * (x1 - srcPos.x) + srcPos.y;
var x2 = tarPos.x + Math.sqrt(l * l / (1 + (m * m))) * fix * -1;
var y2 = m * (x2 - tarPos.x) + tarPos.y;
return [new core.Point(-srcPos.x + x1, -srcPos.y + y1), new core.Point(-tarPos.x + x2, -tarPos.y + y2)];
}
};